The "net-art.org" website is an online-only exhibition of the early (and continuous) history of Internet art. This site provides links to original content to net-art projects and related websites made since the rise of Internet art in de '90 into the mainstream art world. Would you like your work to be featured here? Submit your work here

No man's land

In her project 'No Men's Land' cym tries to capture something of the rapid changes that are happening to the borders in Central Europe.

Mazecorp

Mazecorp \Since 1999, the work titled "Mazecorps" is reflecting a maze-like construction which refers to the possible relationships between cinema, poestry, and networking.

Bindigirl

In Bindigirl (1999), Prema Murthy represents herself as an Indian pinup girl in a critique of the Internet pornography industry and the Orientalism found in Asian pornography.

Fuzzy Dreamz

A net.art project from fear to fun, drama, love, desire and a sense of wonder. The moving images, soundtrack and voices are forming a 'psycho-geography of dreams'. Work in progress since 1996.

gif_me_a_break

gif_me_a_break is a web-work consisting of multiple versions of interactive, interlinked abstract and social commentary gif animations resulting in audio-visual noise drones.

GIF

Net-art generator

Nowadays, work is placed on a level with duty, compulsion, obedience, conformity, monotony and exploitation, but scarcely with a 'practice of creative enjoyment' of (Negri/Hardt).

Qrime

"Qrime is a set of short animations created in part to be shown on the web and some others now modified to be seen as short animati

Top 84 Ways of Going Greener at Home

In many of his works, Krassimir Terziev uses the language and technology of cinema and television to investigate and comment on how their shared visual culture shapes or affects our social and poli

Oculart

Geoffrey Lillemon (1981 USA) brings a classic romantic painting and drawing style to technology to reinterpret artistic practice.

Cachemonet

cachemonet is an exploration into the serendipitous collisions that occur between two randomly generated arrays.

/death/null

„It's a place to bury a hatchet.
Immortalise the ephemeral.
Make a meme memorial.
Mark a mortal thought.
An Obytuary.“

Brandon

Shu Lea Cheang’s BRANDON from 1998-99 is a recently conserved interactive journey that both reconstitutes and speculates upon an ‘all American’ road trip and is inspired by the tragic true story of

Digital Landfill

Clean up the Web! Dispose of your unwanted e-mail, obsolete data, HTML, SPAM or any other digital debris just by clicking the Add to Landfill button. All refuse is automatically layered into the Digital Landfill composting system.