The "net-art.org" website is an online-only exhibition of the early (and continuous) history of Internet art. This site provides links to original content to net-art projects and related websites made since the rise of Internet art in de '90 into the mainstream art world. Would you like your work to be featured here? Submit your work here

it's doing it / it did it

It’s doing it is an online group exhibition of computer generated images that autonomously updates on a daily basis over the course of 45 days.

Man With a Movie Camera

Man With a Movie Camera: The Global Remake is a participatory video shot by people around the world who are invited to record images interpreting the original script of Vertov's Man With A Movie Ca

Top 84 Ways of Going Greener at Home

In many of his works, Krassimir Terziev uses the language and technology of cinema and television to investigate and comment on how their shared visual culture shapes or affects our social and poli

Requiem for a Dream

Requiem for a Dream: this is the website for the movie "Reguiem for a Dream". The site is mocking the screaming imagery of commercial websites.

Loaded 5x

we are always waiting for the big
event that will change our lives forever --
not to make our lives a paradise,
but to give us direction, to find out what

Market-o-matic

Tired of racking your brain trying to squeeze out yet another artist's statement extolling the unique virtues of your latest net.art joint?

Moments of Inertia

The score for this piece consists of a series of twelve short works for violin and electronics written using algorithmic techniques derived from different mathematical equations in which moments of

Conclave Obscurum

Conclave Obscurum is exclusively a private artistic project which is neither a commercial portfolio nor a collective art exhibition. |

re-potemkin

project_.f.reeP_ project by .-_-.  Battleship Potemkin is a 1925 silent film by Sergei Eisentein, which is in public domain now.

FILMTEXT 2.0

FILMTEXT 2.0 is an experimental digital narrative that blends the conventions of videogames with media theory.